Everything you need to understand the story is in the game, and whatever players take from it… their interpretation is right. “Whatever we say here ultimately doesn’t matter. Hopefully, she can go forward and build her life,” Druckmann said.Ĭan Ellie move forward after the events of The Last of Us Part 2? Druckmann and Gross seem to think so, although they want the audience to decide for itself. “At some point, through our conversations about Yara and Lev, we came to the realization that it wasn’t as honest to Ellie’s character that way. Which gave a whole different kind of feel to the ending, and then another character would have to stop the cycle of violence.”īut eventually, Naughty Dog changed course, giving the game a more hopeful ending the team felt was a better fit for Ellie’s character. But just as she’s about to finish the job, Ellie decides to let Abby live, breaking the cycle of violence that permeates the game.ĭruckmann revealed that “for more than 50 percent of the production, Ellie used to kill Abby at the end. ![]() So when she tracks down Abby in Santa Barbara, Ellie intends to kill her. Although Abby spares Ellie and Dina’s lives in Seattle, Ellie can’t live with Joel’s death at the hands of Abby. As anyone who has rolled credits on the game knows, The Last of Us Part 2 ends with one final fight between Ellie and Abby in Santa Barbara. “There was a whole side story where Ellie went to the Seraphite island, and we had so much more to say about the Seraphites and Ellie’s journey there and she’s going through like the different layers of Hell and she still keeps going forward,” Druckmann told IndieWire.īut the biggest revelation of all is how the ending of the game changed over time. The latter tidbit is particularly interesting as it would have meant that Ellie would have spent way more time learning about the Seraphites on their home turf. In fact, Naughty Dog creative director Neil Druckmann and The Last of Us Part 2 co-writer Halley Gross recently sat down with IndieWire to discuss how the game changed throughout production, from Joel’s original final words before his death (it was “Sarah”), to his ill-fated relationship with a woman named Esther, to how Ellie and Abby would have originally spent five days in Seattle instead of three. Now that developer Naughty Dog has released its latest work, we’ll no doubt start to learn more about the creative process behind the game. Crucial to these discussions will be what we learn about the making of the game in the coming months. Already there’s been much discussion about the game’s biggest twist, a new main character, and the title’s ending, which sees two characters driven by revenge finally show mercy. Like its predecessor, The Last of Us Part 2 will likely be the subject of debate for years to come. ![]() This The Last of Us Part 2 article contains spoilers.
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